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Aircraft Propellers And Controls Pdf Free Download
For added realism in certain situations, you may want an independent throttle quadrant. CH Products' Multi-Engine Throttle Quadrant is popular and offers independent and variable control of six different functions. Normally, this would be set up to control the throttle, propeller, and mixture controls for each engine on a twin-engine airplane. This controller can also be used to control throttle and condition (fuel cutoff) for jet engines, allowing independent control of jet aircraft with up to three engines. A multi-engine throttle quadrant is recommended for users interested in realistically flying airplanes with more than one engine.
Perhaps the easiest place to find new aircraft is on X-Plane.org. X-Plane.org has models for sale (some of which are very, very good) as well as free models. Other noted sources of high-quality, payware aircraft are the folks at X-Aviation.
When downloading a custom aircraft, it will typically be in a compressed folder (usually a ZIP file) that contains the airplane and all its various paint jobs, airfoils, custom sounds, and instrument panels. Once the compressed folder is downloaded, you should be able to double-click on it to open or expand it on Macintosh, Windows, or Linux computers.
Using the menus or the appropriate keyboard shortcuts, you can select a view or modify your current view. The controls for view selection affect the type of view that you are using. For instance, you may choose to be in the cockpit, looking forward at the instrument panel, or you may select an external view, perhaps where you look at your aircraft from the point of view of the nearest air traffic control tower. View selection controls are described in Table 5.2.
The World section of the Failures window controls things outside of the airplane, such as bird strikes and airport equipment failures. The other categories and subcategories in this window let the user set the frequency of specific failures for hundreds of different aircraft systems. Many of the options allow you to specify a time, speed, or other condition at which they will fail.
The towplane, once in flight, will take the glider as high as you like. Pressing the space bar will release the line between the aircraft, allowing you to soar freely. While being carried up to altitude, though, you must keep your glider in formation behind the towplane.
Update: To update a piece of software is to convert it to a newer version. This should be done every couple months or so in order to take advantage of new features in the simulator. To update in X-Plane, a user first downloads and then installs a newer version. The updater program (available for free at X-Plane.com) does both of these things for you very easily.
In the left column are four check boxes that deal with the feathering behavior of all propellers on an aircraft. Checking the first box if an accumulator stores oil pressure to unfeather the prop if the prop control is moved forward. The next two boxes determine if the propeller goes to its feathered pitch when the prop control is pulled back to minimum, or when the mixture control is at minimum, respectively. Check the final box to have all the propellers automatically feather to reduce drag after an engine failure.
Most aircraft designs will have one transmission per engine. Thus, a single-engine aircraft will have a single transmission, a twin-engine aircraft will have two transmissions, and so on. Exceptions are designs which use a common transmission to connect multiple engines to multiple propellers, as seen in the V-22 Osprey, as well as helicopter designs, where all rotors are geared together.
The electrical and hydraulic sub-systems of an aircraft are used to drive instruments, lighting, and flight controls. The pressurization system keeps the air pressure in the cabin at a comfortable level. These systems are modeled in Plane Maker using the Systems dialog box, found in the Standard menu.
A good pilot will anticipate where the glideslope will be in the near future as he or she controls the pitch. If the pitch is not anticipated enough, the aircraft will be correcting up and down all the way down the glideslope. If the pitch is anticipated too much, the craft will never get to the glideslope, as it will always be shying away from it as soon as the needle starts to close in.
To gain fine control over the texture regions used for a part of the aircraft, use the Body Texture controls found throughout Plane Maker (for instance, in the windows for creating the fuselage, miscellaneous bodies, wings, wheels and tires, engine nacelles, and weapons).
Adam McEnroe is a flight sim enthusiast who has been simming since the days of FS95. Adam writes all of the download section editorials after testing each of the files. Adam has extensive knowledge using various flight simulator packages and thoroughly tests the files before writing about them. Adam also like to fly real-world aircraft in his spare time and is training for his PPL.
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