Need for Speed (NFS) is a racing game franchise published by Electronic Arts and currently developed by Criterion Games, the developers of Burnout.[1] The series generally centers around illegal street racing and tasks players to complete various types of races while evading the local law enforcement in police pursuits. The series is one of EA's oldest franchises not published under their EA Sports brand. The series released its first title, The Need for Speed, in 1994. The most recent game, Need for Speed Unbound, was released on December 2, 2022. Additionally, a free-to-play mobile installment released in 2015, Need for Speed: No Limits, was actively developed by Firemonkeys Studios, the developers of Real Racing 3.
The series has been overseen and had games developed by multiple notable teams over the years including EA Canada, EA Black Box, Slightly Mad Studios, and Ghost Games. The franchise has been critically well-received and is one of the most successful video game franchises of all time, selling over 150 million copies of games.[2] Due to its strong sales, the franchise has expanded into other forms of media including a film adaptation and licensed Hot Wheels toys.[3]
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Almost all of the games in the NFS series employ the same fundamental rules and similar mechanics: the player controls a race car in a variety of races, the goal being to win the race. In the tournament/career mode, the player must win a series of races in order to unlock vehicles and tracks. Before each race, the player chooses a vehicle and has the option of selecting either an automatic or manual transmission. All games in the series have some form of multiplayer mode allowing players to race one another via a split screen, a LAN or the Internet. Since Need for Speed: High Stakes, the series has also integrated car body customization into gameplay.
With the release of Need for Speed: Underground, the series shifted from racing sports cars on scenic point-to-point tracks to an import/tuner subculture involving street racing in an urban setting. To date, this theme has remained prevalent in most of the following games.
Most of the games in the franchise include police pursuits in some form or other. In some of the games featuring police pursuit (e.g. Need for Speed III: Hot Pursuit), the player can play as either the felon or the cop.[13] The concepts of drifting and dragging were introduced in Need for Speed: Underground. These new mechanics are included in the tournament/career mode aside from the regular street races. Drift races, in games like Underground and Need for Speed (2015), the player must defeat other racers by totaling the most points, earned by the length and timing of the drift made by the player's vehicle.[14] In drag races, the player must finish first to win the race, though if the player crashes into an obstacle or wall, the race ends.[14] In Need for Speed Payback, the player has to earn a certain number of points to win; increase their multiplier based on how many points they get, whilst passing through a limited number of checkpoints.[15]
Need for Speed III: Hot Pursuit added Hot Pursuit mode, where the player either attempted to outrun the police or be the cop, arresting speeders. NFS III took advantage of the multimedia capabilities by featuring audio commentary, picture slideshows, and music videos. This game was the first in the series to allow the downloading of additional cars from the official website. As a result, modding communities sprang up to create vehicles. The PC version was also the first game in the series to support Direct3D hardware.
The vehicle handling in the PC version was said to be the most realistic in any NFS game, but the PS1 version had very simplified arcade handling that fell woefully short of the hallmark handling offered in the first game. The player had to win races to unlock cars in chronological order from 1950 to 2000. Porsche Unleashed also featured a Factory Driver mode, where the player had to test Porsches to move forward in the game and did not feature a split-screen mode.
In Underground 2, the story mode continued, but there were new racing modes such as Underground Racing League and Street X, more tuning options, and a new method of selecting races. Also included was an "outrun" mode where a player can challenge random opponents on the road (similar to Tokyo Xtreme Racer). Underground 2 also introduced several SUVs, used to race against other SUVs. The most significant change vs. the original Underground was the introduction of its open world (free roam) environments,[121] setting the tone for numerous NFS games to come. This was also the publisher's most marketed feature at launch. In addition, the game featured actresses/models Brooke Burke and Kelly Brook as in-game characters to help guide the player through the campaign.[122]
Need for Speed: Underground Rivals was the first Need for Speed game released on the PlayStation Portable. Different from Need for Speed: Underground 2 as it had no free roam and the cars were very limited, it was released in 2005.
Police chases represent a significant body of the gameplay, and include the free-roaming aspect of Underground 2, but with less extensive vehicle customization features. The story mode is a different style from Underground, with CGI effects mixed with live-action. The game featured the Blacklist, a crew consisting of 15 racers that the player must beat one-by-one to unlock parts, cars, tracks, and to complete career mode. The player had to meet certain requirements before they could take on the next Blacklist rival, such as races completed, milestones achieved, and bounty earned.
Need for Speed: ProStreet, developed by EA Black Box, was released in 2007. Key features of the game included realistic damage, a return to realistic racing, modeling, and burnouts.[124][125] The game lacked the free roam mode found in earlier releases, instead, all of the races were on closed race tracks that took place on organized race days. The game consisted of drag races, speed challenges (essentially sprint races and speed traps), grip races (circuit racing), and drift races.
NFS: Shift received better reviews than the prior three games in the series. The Special Edition contained a specially-tuned BMW M3 GT2, and an Elite Series track. Two items of downloadable content were released for the game.
Need for Speed: Nitro-X (2010) is a newer installment for use with the DSi/XL and the 3DS system. Essentially the original release, it was updated with several updates: 18 licensed vehicles; new police units; custom tags; 16 updated tracks; a revised career mode; local multiplayer matches for up to four players; and new rewards and unlockables. The game was released as a digital download only, released in 2010.
Need for Speed: World was a free-to-play MMO racing game for Windows-based PCs. It took on the gameplay style of Most Wanted and Carbon, focusing on illegal street racing, tuning and police chases, and adding classic MMO elements to the mix. World incorporated almost exact replicas of the cities of Rockport and Palmont, the cities of Most Wanted and Carbon respectively, into its map design. World was originally scheduled for an Asian release in the summer of 2009, but the game was not released at that time and it was released worldwide in 2010.[128][129] The game was in public beta-testing limited to residents of Taiwan in October 2009
There were over 60 cars, most available to both racers and cops, but a few were exclusive to either side.[132] Unlike previous NFS titles, there was no customization, and the game takes place in a fictional rural area called Seacrest County, which the "free roam" feature lets you explore. Hot Pursuit allows play as either police or racer. The game also features many weapons, with some exclusive to the cops or racers. The biggest feature introduced was Autolog, which tracked player progressions and recommended events to play. In addition to its statistical system, Autolog also features Facebook-like speedwalls where players can post their comments and photos while in the game. Hot Pursuit has received some of the best reviews of the series.
It features open-world racing, and most of the cars in the game are available from the start, hidden in different locations.[137] It also features a blacklist of 10 instead of 15, and there is no story or visual customization for the game. It is powered by Autolog 2.0. Performance upgrades are available for all the cars in the game, such as chassis, tires, nitrous, and bodywork.[138] Milestones and achievements are unlocked through a variety of ways, e.g. completion of races and breaking through billboards.
Need for Speed: Edge was a free-to-play MMO racing game developed by EA Spearhead (formerly EA Korea) and published by Nexon from South Korea and Tencent Interactive Entertainment (known as Need for Speed Online) from China. It is the third free-to-play game in the franchise overall, along with being the only free-to-play racing game that runs on the Frostbite 3 game engine. The PC version is based on the 2013 title Need for Speed Rivals, while the mobile version (sometimes referred to as Need for Speed: Duel) is based on Need for Speed: No Limits.[158] The open beta was released on December 10, 2017. Nexon shut down the game on May 30, 2019.[159]
Need for Speed: Most Wanted is not free to play. Electronic Arts released a popular free-to-play NFS game called World for Microsoft Windows PCs that was eventually shut down, despite popularity.
Need for Speed: Most Wanted is a mixture of realistic freedom and fantasy physics. The authentic dynamics of the starting lines in Most Wanted differ from arcade games that mechanically place you side by side with opponents, as you can immediately bump into racers and turn to whichever direction you wish to. 2ff7e9595c
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